Friday, May 4, 2012
A special hello to any Back To Work listeners who have made their way here via today’s inaugural issue of the “BULK Bag!”
You can check out said inaugural issue and subscribe to their weekly newsletter here! (Did you notice that the banner above is emblazoned at the top of said newsletter?! Yeah!)
If you don’t listen to Back To Work, you should! It’s a show about being a better person and a better creative, whether that’s at work or just being inside your own head. It’s full of a lot of insight and fun, so give a few episodes a listen.
Also, a big thank you to Merlin Mann and Dan Benjamin, who are generous and wonderful people for allowing a little of my design work to be apart of their awesome empire. Between Merlin’s honesty, advice, and help during my thesis and some guidance from episodes of Back To Work, I would say they’re doing god’s work, those two.
And finally, if you liked the banner I did and want to see some of my finished work, check out my Portfolio. [Author’s Note: It’s currently in a bit of decay as I rebuild my site (on SquareSpace!) and add my graphic and interaction work.] For snippets of more recent work like that, as well as fun stuff I do (like hand-lettering), check out my Dribbble page. 

A special hello to any Back To Work listeners who have made their way here via today’s inaugural issue of the “BULK Bag!”

You can check out said inaugural issue and subscribe to their weekly newsletter here! (Did you notice that the banner above is emblazoned at the top of said newsletter?! Yeah!)

If you don’t listen to Back To Work, you should! It’s a show about being a better person and a better creative, whether that’s at work or just being inside your own head. It’s full of a lot of insight and fun, so give a few episodes a listen.

Also, a big thank you to Merlin Mann and Dan Benjamin, who are generous and wonderful people for allowing a little of my design work to be apart of their awesome empire. Between Merlin’s honesty, advice, and help during my thesis and some guidance from episodes of Back To Work, I would say they’re doing god’s work, those two.

And finally, if you liked the banner I did and want to see some of my finished work, check out my Portfolio. [Author’s Note: It’s currently in a bit of decay as I rebuild my site (on SquareSpace!) and add my graphic and interaction work.] For snippets of more recent work like that, as well as fun stuff I do (like hand-lettering), check out my Dribbble page

Monday, April 30, 2012

I’ve always loved the opening titles to Charade. Of course, it doesn’t hurt that this movie is fantastic. Cary Grant -AND- Audrey Hepburn? How can you lose?

Maurice Binder’s opening titles for Charade (1963).

(via: ckck)

Tuesday, April 10, 2012
via curiositycounts:

Every single day…

via curiositycounts:

Every single day…

Friday, April 6, 2012

Focus, not focus groups.

(This post is apart of a much larger thought I’m working on… just wanted to get this train of thought down. So take my two cents as one does.)

Focus groups create mediocrity because everyone in them is grossly aware of the present. The things they’re reviewing in the present, their lives, and what they are thinking/feeling right now. Why give the opportunity of tomorrow to people like that? They are nothing if not burdened with the present, it’s problems and all it’s reasons to not do something.

Designers are people who are able to see what isn’t there yet and make it real. They have the ability and foresight to imagine tomorrow without the constraint of today. If they want to design well, they have to forget today and live almost solely in the future. In that future, designers can see the product as a part of a completed system. They can see the problems they set out to solve, as well as the solutions to problems they (or the focus group) didn’t even know they had.

There may be problems inherent to not remaining grounded as a designer when one ignores the focus group. Designers can get too far in their own heads, ignore constraints, and ignore the user in the name of “vision”. But more often than not, taking the risk of making something new and proactively solving a new problem, rather than reactively fixing an old problem will always be better for the user and more fulfilling in the end.

Sunday, April 1, 2012
Late night donut run to Busken with @claireashley!

Late night donut run to Busken with @claireashley!

Monday, March 26, 2012

Thanks Internet.

How did I know the internet would deliver an animated gif of 4 of the greatest seconds in last night’s episode of Mad Men? Peggy and her boyfriend Abe dancing are almost as good as Pete and his wife doing the Charleston a few seasons back…

- AND -

Where are -our- generation’s organized dance moves? Who is -our- Chubby Checker and subsequent dance making brethren? If we don’t have one, I’m commandeering this one from Peggy’s boyfriend. Now I just need a girl who can pull off this subtle version of the twist while making just a hint of “duckface.” 

If that doesn’t work… I guess I’ll just be taking my dance cues from Ron Swanson.

Tuesday, March 13, 2012 Sunday, March 11, 2012

The Avett Brothers - “Ten Thousand Words” - Live at the Paradiso in Amsterdam

Saturday, March 10, 2012 Thursday, March 8, 2012

Women designers make 76 cents to the dollar men earn doing the same job.

That’s a disgusting statistic. For an industry so far ahead of others in terms of technology, community, and sharing, the fact we’re not even close to the national average, let alone the ultimate goal of income equality, is absolutely not acceptable.

I’ve had the opportunity to work with some amazing female designers, whose work brought the same value if not more than the work of their male counterparts. We need to fix this issue as an industry.

(Via Narrow the Gap | Pat Dryburgh)

I couldn’t have said it better than Pat Dryburgh does here. I agree with every sentence.

Design is universal and ultimately it is a meritocracy. We should be treating each other in the same manner. Man or woman, the pay should be based on your skills as a designer. Let’s work to fix this.

Wednesday, March 7, 2012

ckck:

Wile E. Coyote’s scheming schematics.